Showing posts with label GeForce 8800 Ultra. Show all posts
Showing posts with label GeForce 8800 Ultra. Show all posts

Wednesday, December 21, 2011

GeForce 8800 Ultra

GeForce 8800 Ultra
NVIDIA® Unified Architecture

* Unified shader architecture
* GigaThread technology
* Full support for Microsoft DirectX 10
o Geometry shaders
o Geometry instancing
o Streamed output
o Shader Model 4.0
* Full 128-bit floating point precision through the entire rendering pipeline

NVIDIA Lumenex Engine


* 16x full screen anti-aliasing
* Transparent multisampling and transparent supersampling
* 16x angle independent anisotropic filtering
* 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
o 32-bit per component floating point texture filtering and blending
* Advanced lossless compression algorithms for color, texture, and z-data
* Support for normal map compression
* Z-cull
* Early-Z

NVIDIA Quantum Effects Technology


* Advanced shader processors architected for physics computation
* Simulate and render physics effects on the graphics processor

NVIDIA SLI Technology

* Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.

NVIDIA PureVideo HD Technology

* Dedicated on-chip video processor
* High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
* Advanced spatial-temporal de-interlacing
* HDCP capable3
* Spatial-Temporal De-Interlacing
* Noise Reduction
* Edge Enhancement
* Bad Edit Correction
* Inverse telecine (2:2 and 3:2 pull-down correction)
* High-quality scaling
* Video color correction
* Microsoft Video Mixing Renderer (VMR) support

Advanced Display Functionality

* Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
* Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
* Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
* NVIDIA nView multi-display technology capability
* 10-bit display processing

Built for Microsoft Windows Vista™

* Full DirectX 10 support
* Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
* VMR-based video architecture

High Speed Interfaces

* Designed for PCI Express x16
* Designed for high-speed GDDR3 memory

Operating Systems

* Windows Vista /Windows Vista 64
* Windows XP/Windows XP 64
* Linux

API Support
* Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
* Full OpenGL support, including OpenGL 2.0